In blender, if something fails, then the code behind it probably hasn't been written yet, or was written poorly one time. If something gets reported in by a large number of users then the open-source community finds the problem at the heart of te problem, re-builds the functions and then tests.
In Maya, if something fails, then the code behind it was probably written with a broken spoon and tested by a bunch of monkeys randomly typing away on e-macs. If something gets reported in by a large number of users then Autodesk, rather than trying to find the root problem they slap a quick patch on it, pray that it won't break and ship it out without having fixed the root problems, and only further complicating the mess that is the source code.







--
The Devil's Heart
[ [link] ]~eye-of-terror
"We live through death!"
--
"Give me a lever long enough... and I shall move the world"
-Archimedes
--
The Devil's Heart
[ [link] ]~eye-of-terror
"We live through death!"
--
"Give me a lever long enough... and I shall move the world"
-Archimedes
Um. What? Oh yes. Rawr is just my neutral way of greeting someone.
Nothing much. Work tomorrow morning, then school in just a couple of days... fun stuff like that. Continually wishing I was at ASU-- you get the drift.
--
"Give me a lever long enough... and I shall move the world"
-Archimedes
--
"Give me a lever long enough... and I shall move the world"
-Archimedes
--
If your going to complement me, don't tell me my work is neat, cool or awesome. If you really like it, tell me why you like it and what you like about it. Only then I'll take it as a complement.
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